VerMish's stash
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IAMT
I'll put a tutorial here later, maybe.
For the time being, here's the link to most of the related stuff on the Chicken Invaders forum. From there, you can download both IAMT and IAMI (mod installer). There is a short tutorial post for IAMT linked in the main post which you can use to your advantage, but it is not very detailed and only covers basic functions, like the differences between different path modes and the most basic usage how-to.
Apart from IAMT and IAMI there are a few other tools which are used for modding:
- DCIMT — a better IAMT that has a fancy graphical user interface and a bunch of unique options, made by Dawid8. It's only available if you have the unrestricted IAMT and is stored in the same folder;
- TGATool — a tool for converting textures to readable TGA files and back to CI "headless" format. Mandatory for texture editing in CIU and newer games;
- UVE_Preload_splitter — helps with repacking texture atlasses (an atlas is a pair of a *.tga and a *.tga.ini.preload files). It's also very useful for extracting said atlasses with correct centre offsets;
- swap_red_and_blue — a very small tool for swapping red and blue channels in *.tga files (both regular and CIU ones). CIU uses a BGRA format instead of RGBA for storing textures after the DirectX 11 switch so this has to be taken into account (which it was not when TGATool was made);
- Custra (in progress) — Custom translations. Allows custom translation files which replace the in-game text. Does not really work at the moment but there is a prototype and an idea, so maybe eventually it will actually be released.